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ROOM 5. Puzzle 7. Puzzle 8. ROOM 6. Puzzle 9. ROOM 7. Puzzle ROOM 8. LORD: There is a sewer with the symbols behind them, glowing red.

LORD: A door on the west side of the room will open with a book and a lever with a lightswitch. The book is a hint that 3 coffins are linked to 3 symbols.

Get out of the room and look for the coffins with the symbols above them. LORD: There is a book with candles on them placed in a circular form.

TIP: Look at it like a clock. You will need to form the correct symbol using different smaller symbols. LORD: Describe the symbol of the red banner.

This symbol is comprised of 4 smaller symbols. Do the same for the blue banner. Note: symbols may vary. LORD: Start from either end of the line and describe each symbol as the line goes until it ends.

Pull it before you proceed. Look up a cube papercraft as an example. LORD: There are blocks around the room.

Lord must find the cube with the north pointing to a triangle and its east pointing to a square, and so on. LORD: Place it on the switch in the centre of the room.

Keep going until Peasant reaches the top of the staircase. LORD: Take note of the knights around the room. The room is getting smaller, with a wall ready to squish you to bits and diminishing your view of the knights as time runs out.

Around the room are different weapons of shapes and sizes, and 4 knights with different flags on top of each of them.

Whenever you get a knight correct, its eyes glow red. LORD: There are 3 sets of glass paintings. Each painting is comprised of 3 pieces.

Describe each piece from top to bottom. So, without further ado! TIP: Every time Peasant reaches a checkpoint, let Lord take some time to figure out the directions before proceeding to the next checkpoint.

TIP: the best way to do solve the puzzle is to not click on any of the pieces of the cylinder puzzles!

Although it may still work otherwise. Wait until Peasant describes his first symbol on his side. For example: The drawing on the frame is A, Lord must input A on the first piece of his cylinder puzzle on the right.

Note: you cannot see A on your side of the puzzle. If two people step on the elevator, the elevator will fall from the weight and kill both of you.

It works both ways, so, Peasant or Lord can go up the elevator first. I will also break this down into different sections. LORD: Go up the elevator.

Pull the lightswitch. On top of it are 6 symbols. Remember the symbols in the previous puzzle? Wait for your partner to return to you!

You know… where that hideous ghost was hiding? Press the down button on the left side of the room to call the elevator. Enter it and go upstairs.

This will make the elevator fall downwards, giving you enough time to reach the lower lightswitch within the walls you must face away from the gates.

Jump off and pull the lightswitch. Once you reach the upper floor, press the down button inside the elevator and leaving it quickly for the elevator to descend without you.

Basically, stay on the floor. LORD: Once the elevator descends to its lowest height, jump on the roof again. Then press the down button inside the elevator and run off again before the elevator descends.

Zine described the puzzles and communication gameplay as strong points, but criticized the story and some technical issues.

The puzzles and core gameplay were well received, and critics appreciated the game being longer than its predecessors.

However, the narrative part of the game was largely seen as underwhelming or distracting. Adventure Gamers praised the puzzles and communication gameplay, while encountering some technical issues and finding the story unclear.

Game Watcher described it as 'a must-play for fans of both co-op adventures and challenging puzzles', while also noting some technical issues.

From Wikipedia, the free encyclopedia. PC Gamer. Retrieved February 5, The Xbox Hub. Retrieved May 7, Retrieved September 16, Retrieved May 22, Independent Games Festival.

Rock, Paper, Shotgun. Xbox Wire. Retrieved September 6, IGN Benelux. Retrieved August 2, Retrieved October 23, Adventure Gamers.

Retrieved August 1, Game Watcher.

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This game is a co-op first person puzzle game where two players will play separate roles throughout the playthrough.

The first will be The Explorer, who will do most of the heavy lifting and puzzle solving. The other role is The Librarian, who will be assisting in solving puzzles by translating visual information that is kept away from The Explorer.

This game will require two full playthroughs and a partial playthrough at minimum to complete. The game is short when you know the answers to the puzzles so you should be able to knock this out in about an hour or less depending on how good you are at following directions.

There are 2 achievements for solving each puzzle, one for controlling each role as the puzzle is solved though the librarian can be idle the whole duration of the puzzle.

We Were Here Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.

This item is incompatible with We Were Here. Please see the instructions page for reasons why this item might not work within We Were Here.

This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins.

All achievements except "Everything is Better with Friends" are storyline. This item has been added to your Favorites. Created by. Chris Fifty-Two Online.

Guide Index. To start the game the explorer needs to pick up the walkie talkie. You actually both need to pick it up,to communicate if you are not using discord or other stuff.

Then the explorer needs to press symbols on the wall, to find out which ones you have to press look at the color of eyes on the wall and find the ones you need on the scroll below.

Proceed to next room. Explorer needs to place the right symbols under the painting random painting from the galery where librarian at.

Screenshots of all paintings:. In the next room the explorer have to to say what color the door sign says.

On the picture it says "green" but it's randomly generated. While the librarian needs to go to the basement and he will see three colored vavlves there.

He has to open the combination of valves to get the same color as the door says. The next room is a labyrinth where the explorer needs to be guided by the librarian.

But having a map makes this puzzle easily solved by the explorer alone. LORD: Start from either end of the line and describe each symbol as the line goes until it ends.

Pull it before you proceed. Look up a cube papercraft as an example. LORD: There are blocks around the room. Lord must find the cube with the north pointing to a triangle and its east pointing to a square, and so on.

LORD: Place it on the switch in the centre of the room. Keep going until Peasant reaches the top of the staircase. LORD: Take note of the knights around the room.

The room is getting smaller, with a wall ready to squish you to bits and diminishing your view of the knights as time runs out.

Around the room are different weapons of shapes and sizes, and 4 knights with different flags on top of each of them. Whenever you get a knight correct, its eyes glow red.

LORD: There are 3 sets of glass paintings. Each painting is comprised of 3 pieces. Describe each piece from top to bottom.

So, without further ado! TIP: Every time Peasant reaches a checkpoint, let Lord take some time to figure out the directions before proceeding to the next checkpoint.

TIP: the best way to do solve the puzzle is to not click on any of the pieces of the cylinder puzzles! Although it may still work otherwise.

Wait until Peasant describes his first symbol on his side. For example: The drawing on the frame is A, Lord must input A on the first piece of his cylinder puzzle on the right.

Note: you cannot see A on your side of the puzzle. If two people step on the elevator, the elevator will fall from the weight and kill both of you.

It works both ways, so, Peasant or Lord can go up the elevator first. I will also break this down into different sections.

LORD: Go up the elevator. Pull the lightswitch. On top of it are 6 symbols. Remember the symbols in the previous puzzle? Wait for your partner to return to you!

You know… where that hideous ghost was hiding? Press the down button on the left side of the room to call the elevator. Enter it and go upstairs.

This will make the elevator fall downwards, giving you enough time to reach the lower lightswitch within the walls you must face away from the gates.

Jump off and pull the lightswitch. Once you reach the upper floor, press the down button inside the elevator and leaving it quickly for the elevator to descend without you.

Basically, stay on the floor. LORD: Once the elevator descends to its lowest height, jump on the roof again.

Then press the down button inside the elevator and run off again before the elevator descends.

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